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Ever since the release of the N64, Mario has been the measuring stick for greatness so I will use it for comparisons. Spyro goes across six different worlds, collecting gems. Unlike most platform games, you will not get a bonus at gems, or at any number of gems for that matter. You just try to collect all of the gems in the level. Fortunately you are given the number you are trying to find so you will not have to wonder if you missed any.

Some of these gems are just lying around, while others are hidden in treasure chests and even others are revealed only after killing an enemy. The point is that you had better get ready to look high, low and anywhere in between to locate these things. Your other objective during the game is to free the dragons that have been encased in crystal. Like with the gems, you are given the total number of frozen dragons on the level so you will know when you have found them all.

When you find one of these dragons, you head smash into them and they will break free. Once free, they will talk to you and either give you a hint or a tip or most likely they will just say something that is completely useless. This was one of my complaints about the game. You would think that these dragons would be a little more helpful but instead they just say something stupid or worthless and it makes you wonder why they even bothered.

The game is broken up into five different dragon worlds and one world that houses Gnasty. All of the worlds are free roaming and have multiple sub-worlds mixed within.

The first world you access is your home world and this one is where you can access all of the sub-worlds. You can always return to your home in each level regardless of which sub-world you are in. So basically the idea is that you run around in all of these different environments trying to gather gems and free the dragons. That pretty much sums it all up.

This was another of my complaints with the game. It just seemed to get boring after playing for awhile. I can't really put my finger on the exact reason but most platform games give me motivation to push forward to see what would be next.

For some strange reason, I just did not have the same motivation to keep going in this game. I know that the basic idea of every platform game ever invented is to collect some sort of token item. In the case of this game it was just, well, boring walking around collecting gems. I just kept waiting for something new and exciting to happen but it never really did. I think part of the reason that my motivation to push forward in the game was due to the fact that all of the sub-worlds were almost identical.

I think that this game just lacked the variety in the levels to really pull me into the game. It seemed like once I started a new world I was stuck in the same type of environment for a few hours until I went off to the next world. It is difficult to explain the feeling but the best way to describe it is the old, very annoying saying, been there If there was ever a game that gives you this feeling, it is this.

After reading all of this you must think that I hated the game and that it was total crap. This is not the case at all. I think that this is a very good 3D platform style game in most respects. I think that the developers may have made the best camera system on any 3D game ever.

The camera system is always a problem in this type of game but it was almost never an issue in Spyro ,. The control in this game is also top notch. You have analog control and dual shock support which both add tremendously to the overall experience. You will glide your way from ledge to ledge with ease. You will feel the hits you absorb from the enemies. You will almost never blame your deaths on poor controls so you will have to find another excuse.

If all platform games controlled this smoothly the world might be a better place to live okay, maybe not. If Mario is the game that all 3D platformers are to be judged by, then Spyro is the new king of the hill. Sure, Mario64 had the huge amount of gameplay and Rayman 2 had the variety of playing styles, but neither combined both into so nice a package.

Almost every level in the game made me regret how soon it was over and just like the two previously mentioned games, SYOTD can appeal to both the young and old gamer. The length of gameplay is directly proportionate to how much importance you place on getting every item in the game. If you want to get every gem, every egg, play all the bonus levels, and then get all the skill points, you can easily add 20 hours to the length of time it would take just to finish the game.

The best thing I can say about the music is that it never interferes with the gameplay, just kind of staying in the background. The voice acting, on the other hand, was usually quite good with a wide variety of accents making each area better defined and the well-written dialogue is spoken as it was intended. To me, Spyro: Year of the Dragon is one of those exceptional games where the great gameplay makes up for mediocre graphics and sound.

If it could have combined all three, it would have got a 90 or higher, but for being just too much fun, I give it an Browse games Game Portals. Spyro Year Of The Dragon. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game.

Home Emulators Platforms Games. It stars the title character, a young purple dragon named Spyro, and his dragonfly friend, Sparx, and is the first game in the Spyro the Dragon series. The game received highly positive reviews, praising its graphics and high replay value.

Overall Reviews:. Review Type. All 13, Positive 13, Negative All 13, Steam Purchasers 7, Other 6, All Languages 13, Your Languages 8, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

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